Steam’s really gone out on a limb this time with a ton of adventure waiting for you. Let’s take a look at this list…
That’s not a bad little list at all, I think. Hours upon hours of aimless adventuring, dungeon crawling, base building, and espionage. Of course, there are a metric fuckton of other games included, but as usual, I just listed the ones that jumped out to me.
You guys have fun and hunt some mammoths or some wild shit. I’ll see you all soon.
Steam has a lot going on this weekend. Seriously. A lot.
Let’s start off with the big one! Activision is the star of a publisher’s sale and there are a ton of great games up on offer. You can find the whole list here. How about we take a look at a few names on the list, too? Just for good measure.
Ok, now that the Activision sale is done, let’s move on!
The Saints Row Franchise Pack is getting its own sale as well! Up to 66% off anything Saints Row. Not bad at all considering you can get all four SR games on Steam for under $20, not counting their DLC packs. Seriously, that’s a sale for a big franchise, not dropping a 6 year old game to thirty fucking dollars and acting like it’s a favor. Sorry Activision.
Anywho, I’ll try to keep my price ranting to a minimum. The Saints Row games are silly, ridiculous, and absolutely a ton of fun. Maybe skip that copy of Black Ops III and buy all the SR games and their DLC packs for less? Well, that didn’t last long. Moving on!
Tom Clancy’s Rainbow Six Siege is having a free-weekend, so if you’ve been looking for some Tom Clancy goodness, here’s your chance. The free-weekend lasts until Sunday at 1PM PDT, but it’ll stay on sale until Monday at 10AM PDT.
Holy shit, I think that’s all of the majors. I hope your wallets are prepared for this. I know mine is, because it’s empty, so I don’t have to worry.
There really are a ton of great franchises getting discounted during these sales, so get out there and fatten up that library!
Stay tuned for some other cool news coming up right after this post!
Let’s see what jumps out at us this week!
Yep, that’s really about it. I didn’t see much else that stood out to me, in particular, but be sure to check the sale out here!
The daily deal isn’t too bad, though. Gunpoint, a noir puzzle-esque game is on sale for $2.49, down from $9.99. Definitely worth checking out!
That’s all for now. I’m fighting a cold and still haven’t started this week’s review. Hell, I haven’t started anything I should’ve this week. Oh well, marching on!
Yep, let the digital deals flow!
With some decent deals, upwards of 50% off, Origin is tossing out some good times.
Games that stick out to me on this particular sale are…
There are plenty more games on sale, as well. You can find the entirety of them here.
Well, that’s it for now.
I’ll see you guys in a few hours for this week’s review.
Welp, Steam’s got another big sale going on (when don’t they?)!
This time it’s the Lego games. Batman, Star Wars, Indiana Jones, Harry Potter, Avengers, and more. The discounts range from 10%-75% off, so if you’ve been waiting to pick any of them up, now’s the time!
Grab a game or five right here!
Don’t forget to check in tonight with me for the X-Com Enemy Unknown review. It’s going up in about an hour and a half!
Another side note: I just wanted to put it out there again that I’m on Patreon as well if anyone wants to support the blog and help it grow. I’m still testing the waters with it to see just how it works, but if you feel so inclined to give the blog a little push, you can find it right here.
Oh, and while I’m not putting up an X-Com video review right away, I still plan to. I might put up some of the extra footage I have for fun. Maybe a montage of my sniper single-handedly saving multiple squadmates.
That about sums it up for now, I’ll see you kids later.
So, you might remember my Resident Evil 5 reviews, and if you do, you might even remember me harping on the PC release for not having the DLC at the time of writing.
Well, fuck me, Capcom actually gave PC players the DLC! I wanted to make a note of it before too long, and someone got a bug up their backside about it.
It released March 26, 2015 (holy shit, my reviews feel ancient now…), and it’s currently sitting at $14.99 on Steam. Considering RE5 itself costs $19.99, I’m giving Capcom one of those sideways looks that just says “Reign your shit in before you hurt yourself.”
I’ll just maintain my stance on it by saying that I think $14.99 is a bit too much for DLC to a game as old as RE5, but if you’ve never played it and absolutely love 5, it’s worth it. Just maybe wait for it to go on sale.
Anyway, back to work on the fourth, and final, RE4 review.
Resident Evil: Revelations was originally released for the Nintendo 3DS back in 2012, but the PS3, PC, and XBox360 got to have their own versions the following year.
On the 3DS it was the first game to support the Circle Pad Pro outside of Japan. I spent a majority of my time with the game on the 3DS, and the CCP made it a million times easier to play, but I’m not reviewing the 3DS version or the CCP. I’m here to take a stab at the PC version.
Coming Full Circle
I’m not sure if Capcom was using this game as a fanservice or just trying to get another Resident Evil game out for fun. I say that because this is the first game in the series that has actually had Chris and Jill as the main characters since the original game.
Now, I never actually finished the campaign. This is because Jill’s half is so goddamned boring and repetitive that I had to put the game down.
I guess I should start from the beginning.
A year before the game’s story starts, there’s a bioterrorist attack on a futuristic island city called Terragrigia. Hunters roam the streets, slaughtering people. Other B.O.W.s run rampant, as well. The only way to stop it is to fire a laser from a satellite and destroy the entire place, civilians included. A year later, the games picks up on a beach head and carries on.
You start off as Jill, she’s on a shoreline with her new partner Parker, and they’re learning to use a new machine called the Genesis. The Genesis is used to detected strains of viruses and…well, I’m not really sure what else, that’s about it. You can use it to find hidden objects, like ammo or hand prints.
While they’re checking out the beach, some of the creatures laying around on the beach decide it’s a good time to wake up and attack. After dealing with the monsters, Columbo informs Jill and Parker that Chris and his new partner Jessica have gone missing a ship called he Queen Zenobia.
So, of course, Jill and Parker head out for the ship and the game begins proper from there.
It Was A Dark And Stormy Night
Capcom did a fantastic job going back to the series’ roots with this entry. Well, in the beginning of the game, anyway. The first few chapters for Jill definitely feel like they would’ve belonged in the old, more horror oriented games. Creepy lighting, weird noises, rain, lightning, atmosphere. It’s there.
The game looks good and makes sure to be spooktastic while doing it. This is all ruined by one thing, though.
It’s not the gameplay, I’ll get to that later. It’s not the graphics, I’m too busy praising them for that to be the case. It’s not the sound, that sound’s fine.
It’s the fact that the ship is so damn boring to explore and move through, that the game loses any sense of suspense. Everything looks the same after the game sheds its initial horror atmosphere and lets you roam freely. There must be some company out there that manufactures dull gray corridors, because if there is, they made serious bank on this one.
Now, I’ll grant you that you go between Jill’s scenario and Chris’, but it seems like Chris’ appearances are just too few and far between. On the bright side, Chris and his new partner Jessica aren’t on a dull gray ship. They’re stuck out in some snowy mountains!
The mountains you find Chris in aren’t exactly the pinnacle of variety, but they’re a hell of a lot better than that stupid ship. Yes, I guess you could say the ship is supposed to feel claustrophobic with its tight corridors, but even the original Resident Evil presented itself with some variety in color in the mansion.
I think part of what makes the ship sections so boring for me is that Jill’s entire purpose for being there is to find Chris.
Actually, that’s just a dummy that’s made up to look like Chris, so Jill decides she needs to find out what’s going on on the ship after finding out that it’s just a mannequin. In addition to the dull, same-y corridors of the boat, you’ll find dull, same-y enemies.
All of the enemies in Jill’s side of the story look almost identical, with minor cosmetic changes to show a variant in mutation. Some shoot harpoons, some have giant claw-blade forearms to attack with. Most are just lumbering drunks that try to bite you. A few headshots will put any of them down without much fuss, though.
Over all, the Jill’s side of the story isn’t strong enough to stand on its own due to a boring environment. Chris does get a little more slack as he’s trying to hunt down Il Veltro and obtain any evidence he can to prove that they’re reemerging.
So, there you have it, half the story is kind of interesting while the other half is bogged down by boring, repetitive environments.
While I’ve praised RE4 HD, RE5, and RE6 for their controls, I feel that this entry has the perfect medium. Even by default, the aiming is steady, not too loose, not too tight.
The ability to move while aiming is helps immensely as the enemies can creep up faster than expected, and in Raid Mode (more on that later), that can be the difference between success and failure. There is a bit of sway while you’re on the ship, but power ups and gun customization can help with that.
The only thing I really have an issue with in the control section is the awkward dodge mechanic. It seems to work when it feels like it. I couldn’t get it to happen with any frequency on the 3DS or PC version. If you can master it, it’s incredibly useful.
I really don’t have much to say about the controls this time, they’re solid, do their job, and respond very well, the dodge mechanic withstanding.
Below Deck, After Hours
The place I’ve enjoyed myself the most is Raid Mode, but there is a major drawback that I’ll get to later.
Raid Mode is sort of like Mercenaries Mode from other RE games. Sort of.
You’re given the option to choose a character, a stage, and then are tasked with making your way to the end while collecting power ups, points, and clearing house.
As you clear stages, you’ll gain levels, Battle Points to buy gun upgrades, costumes, and characters.
As the picture says, you can find weapon cases laying around that give you more add-ons for your weapons. You might get one that increases damage, critical hit chance, or increased fire rate. The equipment isn’t limited to those three, though. There are quite a few different enhancements you can find and stick on your weapons.
Hell, one of mine automatically shoots when I aim it at an enemy, and if I aim away from them, it stops. It’s pretty insane.
You’ll also notice that enemies get their own enhancements for Raid Mode. Speed, strength, defense, or even size can change depending on how lucky, or unlucky, you might be.
Once you’ve braved the enemies and made it to the end, with arms full of upgrades, you’ll find a giant crest that needs breaking to actually complete the level.
Also, I just wanted an excuse to use that screen shot because it shows off how pretty the game is.
After finishing a map, you’ll get a result screen showing how many of the extra requirements you managed to meet, miss, or forget about. You’ll get bonus experience for completing them, and even more if you manage to meet all of them.
Like I mentioned before, it’s important to customize your weaponry to make your life easier while you’re trudging through these maps.
Yea, I have a lot of Raid Mode screenies. I really, really liked Raid Mode and can see myself spending more time on it in the future. I like it a bit more than Mercenary Mode, to be honest. It gives you a clear goal and lets you see it through, if you can.
So, that drawback I mentioned earlier. You have to finish the campaign to unlock all the Raid Mode stages, which is understandable, but blargh, I don’t wanna!
To make it a bit easier, you can take a friend along in Raid Mode, too! Sorry, I really didn’t know where else to put this.
In short, Raid Mode is flat out awesome, but is it enough to warrant this game getting a passing grade?
The Real Revelation
Right now, RE: Revelations is on Steam and sits with a whopping $50 price tag. Holy. Shit. Now, I got the game on sale a year or so ago with all the DLC. Between the ham-handed story, bland environments, and pitiful enemy variety, I can’t recommend this for $50.
Raid Mode does make a good case for itself with “But I’m awesome, and you get me, too!” To which I reply: True, but I’d say you’re $20 at best, so hush up, Raid Mode.
While you can pick up the Complete Pack for $10 more and get all the DLC, I still don’t see it being worth it. Not on PC anyway. I’m sure you can find a cheap copy of it on consoles, or 3DS, for around $20. While you won’t get the DLC included that way, you’d probably still be spending less in the long run.
So, yes, I’d drop $20 just for the Raid Mode alone and treat the campaign as the add-on, but $50-60 for the game is just too much. When it goes on sale again with all the DLC included (let’s face it, it’s on Steam, this will happen again unless we’re invaded by aliens or Ragnarok comes early), I’d say upwards of $30-35 is easily worth it. Try catching it on sale on Steam if you can, because there’s definitely fun to be had and you might enjoy the campaign more than I did. There’s also a demo on Steam, which I’d definitely recommend checking out first if you’re curious at all.
I know I might’ve just rambled on there, but those of you that have followed me for a while know that I tend to be a bit tight on the wallet. Bargain bin or bust!
I think that just about wraps up this review, join me next time when I jump into Bastion! I’ve heard that it’s really good, so I guess we’ll see.
That’s all for now.
You folks have fun, take care, and I’ll see you next time.
I know, I know. I haven’t been keeping up with stuff like I’d planned, so I’m just going to dump a ton of stuff on you guys today!
I’ve got the RE: Revelations review finished and it’ll be up on Friday. I just finished The Swapper’s review a minute or two ago, so that’ll be up next week. I’ll also be doing an update of the review list at the end of the post.
Neople’s Dungeon Fighter Online Facebook page is back up to 40k likes after having been falsely boosted to around 60k, if I remember right, by some overzealous fans. I’m glad to see the love and determination of those folks, but it would’ve wound up hurting in the long run. Neople might’ve gotten some projected goals and missed them if they’d gone in expecting 60k+ players. Now, I know it’s going to be DFO Global, so we’ll probably have more than that anyway, but still, not the best idea. Heart’s in the right place, but the brain wasn’t. You know?
Either way, the beta goes live in March, so I’ll be there, literally, bearing the Cross to smash some scumbags.
What’s Up With Me
So, as the blog’s been quiet, a few of you mind wonder why. Well, the answer is simple; I’ve started playing DayZ again with some friends. I’ve also been messing around on H1Z1 (which may or may not get a review, it’s still “early access.” More about it later.), and traveling a bit. Aside from that, I just haven’t really had much motivation to dig back into the review list. I do try to stay a few steps ahead and have reviews done a week or more in advance so that I have time to ease up and relax if I want to.
As for H1Z1, I’ve been having some fun with it, but I feel like it still has a long way to go before it should get a proper review. One of my readers has ask me about it specifically and I gave him a quick run down on my thoughts. I’ll go ahead and bulletpoint them here. Remember, this is more of a first impressions thing.
There you go, a first impressions mini-review for H1Z1.
Now, let’s get the updated review list in here!
At this point, I haven’t really changed much on the list. I did add SolForge and Magic 2015. Now that The Swapper review is done, I’m not quite sure what’s coming next. Maybe Bastion, but that’d be a pretty short review. Maybe I’ll give it a special day or something, I don’t know.
Anywho, that sums it up for now. Check back on Friday for Resident Evil Revelations!