I guess?! Time for some Resident Evil 4 goodness.
I’ll be linking to the video review that goes along with this at the bottom of the article. Yay for new formatting!
Today, I’m taking a look at the game that started it all, Resident Evil. Well, the Sega Saturn version, anyway. That came out a few months after the PSX release.
Originally released upon the world March 22, 1996 for the PlayStation and later ported to the Sega Saturn, PC, and, much, much later, Nintendo DS, Resident Evil turned the gaming world on its head. Atmosphere and who-dun-it mystery, mixed with solid gameplay and crazy puzzle solving made the game an instant success around the world.
Let’s take a look!
Preface: Yes, I know the game is 21 years old (Goddamn, that went by fast), but I’m still making this spoiler-free because, believe it or not, there ARE people who haven’t played it yet. Also, I’m going to cover the overall story as it doesn’t really matter who you choose lore-wise, outside of some minor differences. In the end, canonically, everyone escapes regardless of how well you do, so take solace in the fact that if you failed to save anyone, they still kinda got out.
I guess. How’d you even get hired on with S.T.A.R.S.?!
Resident Evil starts with us getting recap of the events taking place on the outskirts of Raccoon City that have citizens on edge and the police working overtime. From here, we join the S.T.A.R.S. (Special Tactics And Rescue Service) Alpha team who is sent out to find their compatriots from Bravo. While en route to the last known coordinates of Bravo in the Akrlay Mountains, Alpha spots a plum of smoke rising out of the forest and decide to check it out.
What they find produces more questions than answers.
They find Bravo’s downed helicopter, but don’t get to examine it in any meaningful detail as they find themselves under attack almost immediately. In their mad dash to escape they rush towards the only thing they see– a mansion. Once they get inside, they realise that someone’s missing. Who it is depends on who you chose to play. If you chose Jill, Chris will be missing, and if you chose Chris, Barry will be missing.
Before anyone can really come to grips with everything that’s just happened, they hear a gunshot ring out and your chosen character is sent to investigate. When they find the source, they’re met with the recently deceased Kenneth of Bravo team. This is also where we get the iconic slow-turn-zombie scene.
From here on out, you’re left to your own devices to explore the mansion while trying to survive whatever creatures haunt its halls and the traps that fill its rooms…
Resident Evil is notorious for, at least, two things: God awful voice acting and tank controls.
I’ll get to the voice acting in a minute, but for right now, let’s talk about those tank controls. Personally, I love them. To me, they make perfect sense in a game with wildly differing camera angles coming at you constantly. They’re like an anchor, of sorts, because they don’t care what direction you’re faced, they work exactly the same all the time.
I know a lot of people don’t like them and find them confusing. I feel like those people are kind of stupid, but those are both opinions, so take them for what they’re worth.
Don’t get me wrong, I’ve definitely had my share of fights with the tank controls, but more often than not, they don’t hinder gameplay in any meaningful way. At least not outside of extremely high level play (I’m talking speedrunning, no damage, and knife only games here), but if you’re playing at that level, you could probably beat the game with a banana as your controller.
Outside of debatable controls, you’ll be tasked with solving a plethora of puzzles throughout the game. Puzzles can consist of something as simple as picking up a battery and placing it in a slot two feet away, or be as lengthy and in-depth as picking up a crest in one room, going to another and playing a piano, running one emblem to another room to replace the one you used to replace it with, leading to a grandfather clock sliding out of the way for a key that’s used in the mansion.
…ok, that SOUNDS way more complex than it actually is. I promise.
Along the way, you’ll come across some bosses, some of which have multiple strategies that can be employed. Maybe you don’t want to deal with that Giant Snake, well, you can run past him, grab what you need, and run out. Well, ok, if you’ve practiced it, you can, otherwise the old Nope Rope is probably gonna chomp that ass.
And that giant spider? Make him destroy the webbing for you if you don’t want to risk fighting him.
So, something that was sorely missed and there are a few things that I could’ve done without…
In my recent play through, one of the biggest hindrances of this release, was the lack of aim-assist, the increased enemy numbers (this is partially due to playing Chris because fuck me for picking the dude), and their difficulty. This was done to arbitrarily increase difficulty and boost rentals. For me, this added a ton of unnecessary stress and made the game more of a chore to play at certain points. That isn’t meant to imply that I didn’t have fun, because it’s goddamn Resident Evil and that’s what I do, so obviously I did, but I had to employ some strategies I generally don’t use in a normal play through like the ones mentioned above and serious dodging practice that I, honestly, probably needed.
If there’s one thing the Saturn got right, and I really mean that, it’s that it was the first release of any Resident Evil game with Battle Mode. You’ll have to clear a set number of rooms as quickly as possible with limited ammo, but definitely enough to finish, and enemies that get continually stronger with each passing room. There’s even a special zombie floating around in one of the rooms that’s a hell of a lot stronger than any other zombie found anywhere in the game.
All that said, there’s definitely something else the Saturn got right, and that’s looking good.
There’s a very distinct difference when it comes to the Saturn version of Resident Evil and, well, basically every single other platform’s release and that is the look of the character models. In the Saturn version, it looks like the colors are far more varied, deep, and vibrant than the other versions. The skins for the characters look amazing, but due to poor lighting and really rough jaggies on the models, they’re almost ruined.
On the flipside, the other versions have much better lighting, and cleaner character models. It’s a small thing to note, but I feel like the characters look a bit beefier in the Saturn release, as well. Everyone looks too damn skinny in the other versions. Literal fucking bean poles. What do they eat in Raccoon City?
If I had to point out something I wasn’t a huge fan of with the Saturn release, it’s definitely that the character models don’t look too great. At a distance, the colors and their blending can look great, but in some instances, it looks a bit washed out or faded. At some points, the lack of lighting even makes enemies look pretty bad. Hunters, for example, look pretty strange. Instead of a decent green, they look almost black and gooey. The Ticks in the mines do too. Well, the Ticks look more like walking lumps of shit, if I’m perfectly honest.
Does it hold up today, though? Well, yes and no. The colors, for me, hold up incredibly well, but the weaker, more jagged look of the character models is kind of a pain to look at.
Atmosphere is what makes up about 85% of any Resident Evil game, something they seemed to lose sight of with 5 and 6. Don’t worry, we’ll talk about those two in the future, and no, I won’t beat up poor RE4 again. Especially not after that last review.
A major part of the game’s atmosphere comes with the music, the ambient sounds, and the sound effects that bring this world to life.
Once you have the dog’s clicking nails ingrained in your head, you’ll be jumpy as shit for the rest of your life when you hear something that sounds even remotely similar. Seriously, my brother, stepdad, and myself all still get on edge when we hear anything that sounds like them.
The music direction is great and it shows when the music is calm, subdued, and quiet, or nonexistent, and then swells to a heart-pounding, anxiety laiden orchestra of “You’d better be on your damn toes.”
Every little thing in Resident Evil has a distinct and tell-tale sound. Zombies sound like they’ve got shoes full of squishy porage, Hunters have very bass-y, thick, heavy footfalls, and of course, the dog’s clickity nails. You’ll always know what’s waiting for you after you get through a door just by the sound the enemy makes when moving.
Enemies aside, the weapons you get to use all sound like they’ve got impact and actually hold some power to them, even if they’re a bit on the weaker side. Looking at you Beretta… I love the sound the Colt Python makes, it sounds like it’s gonna fuck up whatever it hits, and it damn sure does.
Ok, ok. I know. You’re waiting for me to talk about the voice acting. Well, let’s dive head-first into this dumpster of bullshit.
Jesus. H. Christ. Who the fuck directed these poor people? I mean, there are so many factors to consider; was it bad direction? Bad actors? Both? Neither? Uh…huh, yea, right… Resident Evil’s voice acting is legendary for being some of the worst voice acting ever recorded, and with good reason. I mean, shit, it’s in the Guinness Book of World Records for the worse video game dialogue EVER. Seriously. Go Google that shit right now. I’m not joking.
I don’t even have to make jokes about it. It’s like one, long running joke in itself. It’s campy as shit and I love it.
So, bad voice acting, inflated difficulty, and questionable controls definitely put a few dents in the game’s reputation, but what it gets right and doesn’t falter with are the areas of having fun, teasing your brain, and giving you plenty of reasons to go back and replay the game multiple times.
A first timer playing the game might get between 8-10 hours out of it, and after that, your time will be cut down drastically. Hell, my last run was just under 4 hours long, and I hadn’t played Chris’ scenario in years. You can easily get a sub 2 hour run once you’ve got an efficient route. Doing so will unlock some goodies for you. They tend to vary to a degree depending on the platform you’re on, but you can always count on a Rocket Launcher with infinite ammo with a sub 3 hour run. The PC version has a special weapon for Jill and another for Chris in addition to the Rocket Launcher if you do this. There’s also the dressing room key you earn for getting the good ending with either one for some extra dress up fun.
So, is it worth buying? Well, you can usually find a copy of Biohazard (the Japanese release), which isn’t just arguably better, it completely is, for $15-$20USD. The US release doesn’t seem to want to go for anything less than about $60USD for the DISC ALONE. Considering the drawbacks the US version has compared to the Japanese version, do yourself a favor and get the Japanese release.
Unless you actually still own a PlayStation in some form (PS4 currently withstanding because Sony are being fucking stupid about letting PS1 Classics roll out on it, but that’s a rant for another day…), and in that case buy the Director’s Cut Dualshock Version. Yes, that exact one, because the regular DC Version has god awful music. You can probably find the disc pretty cheap if you’re on the PSX/2 and it’s definitely cheap digitally on the PSN. I think maybe $10 on there, for it? I haven’t checked in a very, very long time. Anyway, pick this bad bastard up and go shoot some zombies and mutant freaks!
That’s all for now.
Take care and watch your backs out there. I’ll see you out on the streets of Raccoon City!
Link to the video (hammy acting by yours truly) below!
The Final Chapter
Every reviewer, hell, every gamer, has that one game. The one they can’t figure out what the hell to do with. Do we love it? Do we hate it? Do we even know what to do with it? Resident Evil 4 is that game for me.
You guys have seen me lambaste this game with all the unforgiving heartlessness of some ancient deity hell-bent on destruction. In my last review for this game, I said I’d probably never play it to the end, I’d probably never actually enjoy it. I thought this would be the case, but someone close to me convinced me to sit down and play it because we were going through all the Resident Evil games and of course had to do this one. They’d never really played any of the RE games before, so I figured I’d just grin and bear it with 4 and get it over with.
This review is the result of the time I spent with RE4 during my “running the gauntlet” of the series, and it’s going to be the final one. After this review, I’m officially done fighting with this game.
There might be spoilers, too, so…don’t whine about it. The game’s 11 fucking years old.
Note: Yes, I’ll be reusing some of my old screenshots, so…shuddupaboutitscrub.
The Kennedy Comeback
Where do I even begin this time? Screw it, controls, it is.
You all know that my biggest issue with RE4 was always the control scheme. In the last review I did for the game, I said I actually didn’t mind them too much on this particular version. That’s still true, but my opinion on it has changed a bit. Quite a bit, actually.
It took some time for me to get used to the seemingly awkward turning, wide-but-limited mouse look, but when it set in, holy shit. Look out Ganados, Kennedy is coming for y’ass.
I feel like this play-through led to me finally really, really enjoying the game. Partially because I was playing it for someone else’s entertainment which meant I had to stop fucking around and actually try. The other part being that when I did become more accustomed to the controls, I actually started to enjoy playing. I wanted to see where the story went, I wanted to keep going, I actually wanted to play the game. I was having fun with a game that I never thought I’d have fun with.
Now, feel free to point and laugh, because let’s face it, it’s my own damn fault for not giving it more of a shot sooner. In my defense, the controls are still worthy of being called dog-shit in the other versions (The Wii version is still getting a free pass). So, yea, shaddapaboutit.
Oh, wait, there is one thing I really couldn’t stand, and that was that the Del Lago fight didn’t use an inverted mouse setting at all. It’s ok, though, I still harpooned that floating, potato-shaped fuckwit into Oblivion. Stupid Lake Potato.
Rolling Rocks, Train Rides, and Secret Villain Bases On Tiny Islands
What more could a Saturday morning cartoon show writer ask for in a story setup?
It was alright, I suppose. I didn’t feel incredibly invested in it. It wasn’t deep or moving, not that it really needed to be. It’s Resident fuckin’ Evil, after all. There were some pretty neat elements, like the Salazar family supporting Los Illuminados. That was pretty cool, but most of it seemed to just be funneling you from point A to point B. I mean, that’s generally the point of the story in any game, but this one still didn’t do much for me. I just didn’t find it as entertaining as I found most of the other storylines in mainline Resident Evil games. I was going to say that I like the other RE games for their incredibly outlandish stories and silly situations, but then I realized that I’m playing a game wherein the main character is dressed like a gangster from the 1920’s, using MegaMan’s arm cannon and his cohort is wearing medieval armor, all while sitting on a nice Victorian styled mine cart with plush red leather seats.
Even before that situation becomes an option, the whole thing really does fall right into the series’ bowl of insane situations. Leon always seems to get the weirdest shit too. A giant, toothy turd that’s trying to eat him on the train ride out of Raccoon City. A floating lake-potato that’s also trying to eat him. A fucking skeletal T-Rex also trying to eat him on top floor of a skyscraper.
Why is everything trying to eat him?
I was far more interested in the relationship between Leon and Krauser than anything related to what was actually happening during the story of 4. I’ll have to go play one of the light gun games that details this in more depth sometime.
Honestly, I was surprised at how little Ashley was used as I got farther into the game. It seemed to me, from what I’d read everywhere else, that she’d be a constant annoyance, but she wasn’t that bad. Definitely not bad when you stuff her into a suit of armor Freddy Fazbear style.
Not much more to say about that, really. Moving on.
Queue The Eye-Candy
The game still looks pretty good. That, obviously, hasn’t changed. And won’t. Not until we get the RE4 remaster that Capcom is no doubt going to do about 15 years from now.
I don’t have much to add to that, so have some screenshots.
The Sound of Music
The game still sounds fine, too. What? It’s a re-re-re-review. I don’t have anything to add! Hush!
Ok, except maybe that Ramon Salazar’s voice is on par with nails on a chalkboard and I was glad to put that obnoxious little bastard down. Saddler’s voice actor did a pretty damn good job, too! He perfectly fit the hammy, campy atmosphere.
King Kennedy, Lord of The Swag
So, I’ve absolutely been more positive with this review. I may even, le gasp, enjoy the game now!
After my play-through, I just felt like I needed to have one final go with RE4. You know, settle it once and for all. It’s kinda funny to look back at the past reviews and slowly see the change between where I started with it, and where I’ve wound up with it. It’s become my favorite of the second trilogy, followed by 5, and then 6. So, yea, in order.
Like Capcom with the RE5 PC DLC, I’m late to the party, and I’m ok with that. I had plenty of fun with RE4’s base game, and even more with the Ada missions, and then professional difficulty. It was even better with I got the PRL 412. That thing is stupidly fun, and makes repeated runs even more entertaining. Some of the glitches add a lot of entertainment value, as well. Ditman, Double Gigante skip, Waterfall skip. All the others that I couldn’t pull off. It’s fun. Just plain, simple, pure fun.
There you have it, Resident Evil 4 and I have finally come to good standings with each other. Like I said, this is the final review of this game. I’m putting it to rest.
That’s all for now.
You folks have fun, take care, and I’ll see you next time.
So, you might remember my Resident Evil 5 reviews, and if you do, you might even remember me harping on the PC release for not having the DLC at the time of writing.
Well, fuck me, Capcom actually gave PC players the DLC! I wanted to make a note of it before too long, and someone got a bug up their backside about it.
It released March 26, 2015 (holy shit, my reviews feel ancient now…), and it’s currently sitting at $14.99 on Steam. Considering RE5 itself costs $19.99, I’m giving Capcom one of those sideways looks that just says “Reign your shit in before you hurt yourself.”
I’ll just maintain my stance on it by saying that I think $14.99 is a bit too much for DLC to a game as old as RE5, but if you’ve never played it and absolutely love 5, it’s worth it. Just maybe wait for it to go on sale.
Anyway, back to work on the fourth, and final, RE4 review.
Resident Evil: Revelations was originally released for the Nintendo 3DS back in 2012, but the PS3, PC, and XBox360 got to have their own versions the following year.
On the 3DS it was the first game to support the Circle Pad Pro outside of Japan. I spent a majority of my time with the game on the 3DS, and the CCP made it a million times easier to play, but I’m not reviewing the 3DS version or the CCP. I’m here to take a stab at the PC version.
Coming Full Circle
I’m not sure if Capcom was using this game as a fanservice or just trying to get another Resident Evil game out for fun. I say that because this is the first game in the series that has actually had Chris and Jill as the main characters since the original game.
Now, I never actually finished the campaign. This is because Jill’s half is so goddamned boring and repetitive that I had to put the game down.
I guess I should start from the beginning.
A year before the game’s story starts, there’s a bioterrorist attack on a futuristic island city called Terragrigia. Hunters roam the streets, slaughtering people. Other B.O.W.s run rampant, as well. The only way to stop it is to fire a laser from a satellite and destroy the entire place, civilians included. A year later, the games picks up on a beach head and carries on.
You start off as Jill, she’s on a shoreline with her new partner Parker, and they’re learning to use a new machine called the Genesis. The Genesis is used to detected strains of viruses and…well, I’m not really sure what else, that’s about it. You can use it to find hidden objects, like ammo or hand prints.
While they’re checking out the beach, some of the creatures laying around on the beach decide it’s a good time to wake up and attack. After dealing with the monsters, Columbo informs Jill and Parker that Chris and his new partner Jessica have gone missing a ship called he Queen Zenobia.
So, of course, Jill and Parker head out for the ship and the game begins proper from there.
It Was A Dark And Stormy Night
Capcom did a fantastic job going back to the series’ roots with this entry. Well, in the beginning of the game, anyway. The first few chapters for Jill definitely feel like they would’ve belonged in the old, more horror oriented games. Creepy lighting, weird noises, rain, lightning, atmosphere. It’s there.
The game looks good and makes sure to be spooktastic while doing it. This is all ruined by one thing, though.
It’s not the gameplay, I’ll get to that later. It’s not the graphics, I’m too busy praising them for that to be the case. It’s not the sound, that sound’s fine.
It’s the fact that the ship is so damn boring to explore and move through, that the game loses any sense of suspense. Everything looks the same after the game sheds its initial horror atmosphere and lets you roam freely. There must be some company out there that manufactures dull gray corridors, because if there is, they made serious bank on this one.
Now, I’ll grant you that you go between Jill’s scenario and Chris’, but it seems like Chris’ appearances are just too few and far between. On the bright side, Chris and his new partner Jessica aren’t on a dull gray ship. They’re stuck out in some snowy mountains!
The mountains you find Chris in aren’t exactly the pinnacle of variety, but they’re a hell of a lot better than that stupid ship. Yes, I guess you could say the ship is supposed to feel claustrophobic with its tight corridors, but even the original Resident Evil presented itself with some variety in color in the mansion.
I think part of what makes the ship sections so boring for me is that Jill’s entire purpose for being there is to find Chris.
Actually, that’s just a dummy that’s made up to look like Chris, so Jill decides she needs to find out what’s going on on the ship after finding out that it’s just a mannequin. In addition to the dull, same-y corridors of the boat, you’ll find dull, same-y enemies.
All of the enemies in Jill’s side of the story look almost identical, with minor cosmetic changes to show a variant in mutation. Some shoot harpoons, some have giant claw-blade forearms to attack with. Most are just lumbering drunks that try to bite you. A few headshots will put any of them down without much fuss, though.
Over all, the Jill’s side of the story isn’t strong enough to stand on its own due to a boring environment. Chris does get a little more slack as he’s trying to hunt down Il Veltro and obtain any evidence he can to prove that they’re reemerging.
So, there you have it, half the story is kind of interesting while the other half is bogged down by boring, repetitive environments.
While I’ve praised RE4 HD, RE5, and RE6 for their controls, I feel that this entry has the perfect medium. Even by default, the aiming is steady, not too loose, not too tight.
The ability to move while aiming is helps immensely as the enemies can creep up faster than expected, and in Raid Mode (more on that later), that can be the difference between success and failure. There is a bit of sway while you’re on the ship, but power ups and gun customization can help with that.
The only thing I really have an issue with in the control section is the awkward dodge mechanic. It seems to work when it feels like it. I couldn’t get it to happen with any frequency on the 3DS or PC version. If you can master it, it’s incredibly useful.
I really don’t have much to say about the controls this time, they’re solid, do their job, and respond very well, the dodge mechanic withstanding.
Below Deck, After Hours
The place I’ve enjoyed myself the most is Raid Mode, but there is a major drawback that I’ll get to later.
Raid Mode is sort of like Mercenaries Mode from other RE games. Sort of.
You’re given the option to choose a character, a stage, and then are tasked with making your way to the end while collecting power ups, points, and clearing house.
As you clear stages, you’ll gain levels, Battle Points to buy gun upgrades, costumes, and characters.
As the picture says, you can find weapon cases laying around that give you more add-ons for your weapons. You might get one that increases damage, critical hit chance, or increased fire rate. The equipment isn’t limited to those three, though. There are quite a few different enhancements you can find and stick on your weapons.
Hell, one of mine automatically shoots when I aim it at an enemy, and if I aim away from them, it stops. It’s pretty insane.
You’ll also notice that enemies get their own enhancements for Raid Mode. Speed, strength, defense, or even size can change depending on how lucky, or unlucky, you might be.
Once you’ve braved the enemies and made it to the end, with arms full of upgrades, you’ll find a giant crest that needs breaking to actually complete the level.
Also, I just wanted an excuse to use that screen shot because it shows off how pretty the game is.
After finishing a map, you’ll get a result screen showing how many of the extra requirements you managed to meet, miss, or forget about. You’ll get bonus experience for completing them, and even more if you manage to meet all of them.
Like I mentioned before, it’s important to customize your weaponry to make your life easier while you’re trudging through these maps.
Yea, I have a lot of Raid Mode screenies. I really, really liked Raid Mode and can see myself spending more time on it in the future. I like it a bit more than Mercenary Mode, to be honest. It gives you a clear goal and lets you see it through, if you can.
So, that drawback I mentioned earlier. You have to finish the campaign to unlock all the Raid Mode stages, which is understandable, but blargh, I don’t wanna!
To make it a bit easier, you can take a friend along in Raid Mode, too! Sorry, I really didn’t know where else to put this.
In short, Raid Mode is flat out awesome, but is it enough to warrant this game getting a passing grade?
The Real Revelation
Right now, RE: Revelations is on Steam and sits with a whopping $50 price tag. Holy. Shit. Now, I got the game on sale a year or so ago with all the DLC. Between the ham-handed story, bland environments, and pitiful enemy variety, I can’t recommend this for $50.
Raid Mode does make a good case for itself with “But I’m awesome, and you get me, too!” To which I reply: True, but I’d say you’re $20 at best, so hush up, Raid Mode.
While you can pick up the Complete Pack for $10 more and get all the DLC, I still don’t see it being worth it. Not on PC anyway. I’m sure you can find a cheap copy of it on consoles, or 3DS, for around $20. While you won’t get the DLC included that way, you’d probably still be spending less in the long run.
So, yes, I’d drop $20 just for the Raid Mode alone and treat the campaign as the add-on, but $50-60 for the game is just too much. When it goes on sale again with all the DLC included (let’s face it, it’s on Steam, this will happen again unless we’re invaded by aliens or Ragnarok comes early), I’d say upwards of $30-35 is easily worth it. Try catching it on sale on Steam if you can, because there’s definitely fun to be had and you might enjoy the campaign more than I did. There’s also a demo on Steam, which I’d definitely recommend checking out first if you’re curious at all.
I know I might’ve just rambled on there, but those of you that have followed me for a while know that I tend to be a bit tight on the wallet. Bargain bin or bust!
I think that just about wraps up this review, join me next time when I jump into Bastion! I’ve heard that it’s really good, so I guess we’ll see.
That’s all for now.
You folks have fun, take care, and I’ll see you next time.
Resident Evil HD Remaster (REMaster from here on out) was recently released for PC, PS4, PS3, Xbox360, and Xbox One. It was originally released on Gamecube in 2002 and took the fanbase by storm. Unfortunately, I didn’t own a Gamecube at the time, so I didn’t get much play time. Now that it’s available, and cheap, it’s time to take a look at it for real!
Where do I even begin? It’s a remake of a remake of an iconic game. While it’s not a total overhaul, REMaster does offer up the ability to use classic tank controls or alternate controls. I went straight for tank controls. They just make more sense with fixed angles. Honestly, I have no idea how the alternate controls work, but I imagine they make the game more confusion to navigate.
There are some minor differences from the original controls, like the ability to do a 180-degree quick turn, and using more modernized aiming and shooting mechanics.
Other gameplay related things include the addition of Crimson Heads (super zombies), Lisa Trevor (doesn’t seem to ever die), new areas of the mansion, new versions of old puzzles. It’s so good!
The controls are tight and responsive, there isn’t really much to say; they’re tank controls and they work.
Aside from the controls, there are numerous changes to the game’s canon, mansion’s architecture, and the general layout. It’s like a whole new game!
So, the big draw for REMaster is the ability to play in HD at 60FPS while looking at awesome environments. At least, that’s what it would be if the game didn’t have some issue for a group of users (myself included) that made the game run in slow-mo no matter what tweaks you’ve made. 30FPS, 60, Variable, low settings, mid, high, whatever it is, it doesn’t do anything to help. Even when I made tweaks with my processors, it still ran in slow-mo. At the time of writing, I’m waiting, and hoping, that there’s a patch soon to fix this and add support for more systems. It seems to affect people at random. From people who have computers way above the recommended requirements to people who meet them and anyone in between. It’s a real downer, especially when you have a PC that can run circles around it.
Either way, it runs fine on consoles from what I’ve seen. How about a wall of screenshots? Good!
REMaster is even more stunning that it was when it was just REMake. It’s nearly 13 years old and still looks amazing. Then again, I still see SNES games that I think look better than some modern games, so, yea.
There is one thing that bugs me about REMaster. The addition of the B.S.A.A. costumes for Chris and Jill. Now, I love these costumes, but when you try to use them in this, they just look so out of place. They don’t fit. I’m fairly sure Capcom just ripped them from Lost In Nightmares and stuffed them here without doing anything to help them fit the setting, and that just makes them look ridiculous here.
So, the game is still as impressive as it’s ever been, but if you happen to be unfortunate enough to encounter the slow-mo bug, you’ll just have to try to tweak the game into running a little better or just wait it out. I’m currently in the second camp as my PS3 has become a professional dust collector.
The sound design for REMaster is right on par with the graphics. Ambient noises from the dusty old mansion will keep you on your toes, and the groans and screams of Crimson Heads and Lisa Trevor will keep you light on them.
It might just be me, but it seems like the gunfire almost has a muffled sound to it. Like it’s being pressed down on by the dreary-ness of the mansion’s atmosphere to make sure no one knows that you’re alone and in trouble.
I love it.
4. Itchy. Tasty.
I’ll cut to the chase this time – this game is worth every bit of $20 on console and PC, so do yourself a favor and just buy the damn thing already! If you’re worried about the slow-mo issues, well, I wish I could say there was a demo, but as far as I know, there isn’t. Maybe you’re reading this long, long after it’s originally gone up and there’s been a patch to fix the issues, in which case I have two things to say; 1) Why’d you wait so long? 2) I hope it’s working out better for you than it is for those of us right now.
Other options would include just tweaking it and hoping for the best. Either way, if you see it on sale, snap it right up, and if you don’t see it on sale, snap it right up.
Next week’s review is Resident Evil: Revelations! Man, as much as I love Resident Evil, I’ll be glad to be done with the series for a while after this.
That’s all for now.
You folks have fun, take care, and I’ll see you next time.
Time to take a look at what most Resident Evil fans consider to be the worst game in the series.
Old Faces, New Places
Resident Evil 6 was released in October of 2012 for consoles, and early 2013 for PC. Initially, it was met with mixed criticism. This was mostly due to people having trouble with the controls (hey, welcome to my world anytime I try to play 4!) in the demo, and the drastic change in gameplay. My thoughts, though? This might be a long one, so grab a snuggie, a drink, and relax while ol’ Vox tells you a few things.
Resident Evil 6 doesn’t really have a singular main storyline. It has a theme that’s woven into four different campaigns that tell their own stories from their characters’ perspectives. Through various points in each campaign, you’ll see something from another character’s view.
A good example is Chris and Piers watching over Jake and Sherry while they fight off the J’avo in an old construction site.
Oh, before we get too far into this, I never could keep up with the names of the enemies in this game, so I’ll be referring to them my own way, if I refer to them at all.
Leon’s campaign starts off on a college campus where the President is making a speech, when a mysterious fog rolls in and starts giving everyone a case of coming-back-from-the-dead. Honestly, the first few chapters in Leon’s campaign most closely resemble the classic Resident Evil style of horror and atmosphere.
Unfortunately, it falls apart in the later chapters, as all of the campaigns seem to do. I’m not a huge fan of China as a setting for games. I have no idea why, it’s not like I’ve ever been wronged by anyone from China or the country itself. Either way, every campaign boils down to having to visit the same areas in China at a certain point. Chris’ campaign actually starts there, leaves, and then goes back.
This, for me, is a bit of a let down, but never stopped me from finishing all four campaigns.
New Faces, Old Places
As with any new entry in a game series, we have some new faces mixed in with the old familiar ones. Keeping in step with RE5, 6 will provide you a partner. These ones, though, don’t seem to be borderline brain-dead, though. Either way, let’s get on with some introductions.
This guy is Piers. He’s Chris’ new partner. They need to stop giving Chris partners, he’s bad luck for them.
Piers is a young B.S.A.A. agent that’s been through a lot with Chris on their missions around the world. He’s an excellent sharp-shooter and extremely loyal to his captain. He shows this by hunting down Chris after their old squad was trapped and killed due to a mistake Chris made that wound up causing him to lose himself in alcohol in a run down bar in the middle of nowhere.
After Piers finds Chris, he convinces him to get back to action and the two carry on.
This is Jake. Jake is a mercenary. He’s gotten his fair share of hate from the fans for who he is, but I actually like him. While everyone else is running around, shooting up bad guys, he’s punching the shit out of them. Sure, you can shoot up the place as Jake, but his fighting style is based off his father’s, and his father was kind of a bad ass.
He’s partnered with a grown up Sherry Birkin, who happens to have grown in to quite the bad ass herself. I think they work very well together, honestly.
This lovely lady is Helena, and she’s Leon’s new partner. She gets wrapped up in the incident at the college while searching for her sister and meets Leon, who thinks she’s involved because she’s pretty light on information for him. She does not travel lightly when it comes to kicking ass, she carries a Hydra shotgun and knows how to use it. Those of you who happen to remember it from RE5 will recognize it right away.
She’s a great addition to the REUniverse.
Resident Evil 6’s original draw for me was the modern control scheme. Left stick moves your character, right stick moves the camera and turns your character. Capcom finally came to terms with the fact that rooting people in place didn’t really enhance the horror element in this more action-oriented trilogy, and wound up catching up with the times. It was only about 12 years behind everyone else, but better late than never, right?
The controls are familiar enough that most folks can just jump right in and get on to killing enemies without a whole lot of hassle.
I was glad to see contextual attacks made a comeback, but with a price. Sort of, I’ll get to it in a second.
Now you can’t just go on a kicking-spree and football an entire village for fun. You have an energy meter that depletes with each use, and it’s also tied into your character’s quick-shots.
Quick-shots are just that, they’re a quick shot at an enemy to stagger them and leave them open for a melee attack. Melee attacks also drain your energy. Melee attacks have largely taken over the knife’s position in this installment, but have no fear Rambo fans, it’s still there. Unlike 4 and 5 that did away with having to equip the knife, 6 takes you back to the past and makes you equip it. I’m ok with this because as much as I like the ease of use by the knife having its own button, I like having that button freed up for something else, too.
The only real downside I’ve noticed in the PC version is that even with the aiming sensitivity left at the default level, it still feels like it’s a bit too loose. Aside from that, the controls are pretty straight forward and the mouse has a pretty decent set up for combat.
Wow, You’ve Grown Up
RE6 has some pretty awesome visuals, to put it bluntly, and runs pretty smoothly to boot.
I mean, really, look at that. Look!
One of the things that I really like about 6 is that every duo has their own HUD style. This includes their pause menus, even though you can’t really “pause” the game in the normal sense. This is due to the game’s drop-in-drop-out co-op design.
Capcom really did a great job creating the world of Resident Evil 6 from the college to underground caverns to city-scapes. Everything looks great and they stuffed a lot of detail into any place they could.
I can’t really think of much more to say, they did a great job on the visuals and it shows.
Now, we’re really going to dig into a big chunk of the game!
Mercenaries mode returns, offering some pretty fun extra costumes. Leon in a pirate costume, Sherry as a Japanese School Girl, Chris in a men’s Kimono. Of course, each offers its own preset loadout to give you a variety of ways to play your favorite characters.
The new control scheme and focus on combat gives an even faster pace to Mercs and makes it a lot of fun to run around bulldogging and body slamming enemies into each other.
Ok, so the screenshot isn’t from Mercs, but I wanted an excuse to use it.
You’re given two minutes to destroy 150 enemies, incuding a few bosses. Doesn’t sound like a lot of time to take on that many baddies, does it? Well, it’s not, so you get to run around and bust open orange crystals that extend your time. You can also extend your time by killing enemies with contextual attacks, counter-attacks, and, well, just killing them. This also gets your combo meter going for an even bigger bonus at the end. Get a high enough score and you’ll unlock a nifty new outfit for whoever you’re using!
You can either take on the enemies alone or with a partner, either way, it’s not going to be easy.
One thing Merc Mode is good for, is farming up skill points so you can unlock and level up your skill sets. Yep, instead of weapons this time, you get a set of 3 skills to help you in your fight against evil. They can also be used in story mode, which drops skill points regularly, but Mercs is a much faster way to farm them.
Yes, they’re all locked and whatnot, I originally beat the game on PS3 and didn’t really have time to invest 40+ hours into unlocking everything again for this review, sorry.
Anyway, as you can see from the few that are available up there, you can get an increased chance for things like critical attacks, add piercing effects to your shots, calm down that aiming sway, make your melee attacks better, and increase your defense. Hell, you can even set up a skill set to play a medic style role if you want!
Every Move You Make, Every Step You Take
One of the multiplayer modes introduced in RE6 was Agent Hunt, wherein you jump into another player’s game and stalk them as one of the enemies and try to stop them from succeeding. Honestly, I’ve never even tried this and it sounds pretty cool, but I’m just not interested in it. I would’ve hated to have someone jump into my game while I was trying to finish the story, only to have them screw it up for me so I’m not really wanting to do that to someone else.
Overall, the extra modes are a lot of fun and actually tie in with the single player pretty well.
Tying Up Loose Ends
In the end, Resident Evil 6 was my favorite of the new trilogy for a while, only to be shoved over by 5 later on, but it still provides a lot of fun and some interesting stories that intertwine. Despite a setting I don’t personally like and some wonky aiming at higher settings, the tight gameplay and extra modes will have you sinking more hours than you realize, and make it worth the $20USD on Steam. You might be able to find it even cheaper for consoles, so definitely pick it up if it is.
There’s actually DLC available this time around, and even a cross over with Left 4 Dead, and they’ll cost you $3.99 a pop. I think the L4D cross over is free, though. If you happen to be invested enough, they’re definitely worth it. Some new modes and things to mess around with sound like fun.
So, to recap, four intertwining campaigns, that can be run co-op, that each run 3-5 hours, Mercenaries Mode that provides more co-op or solo fun and unlocks for itself and the campaign, plenty of DLC, and an awesome cross over. It sounds like a winner to me.
Well, that’s all for now.
You folks have fun, take care, and I’ll see you next time.
After being out of town for a few days, then getting home, going to work, and finally catching up on sleep, I’m back. Tired, but back.
While I was gone, I didn’t get a chance to really post anything to the blog or get much work done on the reviews, mostly because the internet at the hotel we stayed in was nonfunctional at best.
Either way, I’m going back and touching up the RE6 and Revelations reviews, I’ve started Bastion and REMaster.
Bastion and REMaster are being difficult to review, honestly. Bastion because I just can’t get into it, and REMaster because I use a laptop and apparently the game hates laptops. Oh well, I bought it on the Playstation too, so at least I can play REMaster there without issue while I wait for a patch.
I’ve also received a request for Spec Ops: The Line from my buddy Raf. You might remember me plugging his YouTube channel a few posts ago. Yea, this post! I’ve never played Spec Ops, but I hear the story is incredible, so I’m a bit excited to see what’s up and how it goes.
Anyway, let’s get the new list up and running!
- Dead Space
- Dead Space 2
- Dead Space 3
Resident Evil 4 Resident Evil 5 Resident Evil 6 Resident Evil REmake (HD Remaster) Resident Evil Revelations
- Enslaved: Odyssey To The West
- Warhammer 40,000: Space Marines
- The Swapper
- The Addams Family (SNES)
- Spec Ops: The Line
- Dungeon Fighter Online*
- Portal 2
I decided to add DFO and Portal 2 to the list for fun. They’ll be co-op reviews with my missus..
As for the asterisk on DFO, that one is pending the OBT (open beta test) in March, so it’s kind of street dated, unfortunately.
I think that just about wraps this up, the Resident Evil 6 review is going up tomorrow, so be sure to come back by at see how it fairs against me!
Ah, Resident Evil 5. My favorite of the second trilogy in the main series. Last time I took a look at the PS3’s Gold Edition, which I’ll be linking at the end, but this time I’m taking a look at the woefully gutted PC version.
When I Say Gutted…
I mean it. I really, really mean it. The game is nearly 6 years old but not a single bit of any of its DLC has ever been ported to PC. I’m sure there are reasons why, but for fuck’s sake, c’mon Capcom! You’re up there with EA when it comes to pinching pennies out of your idiot fans!
Note: I include myself in that statement. I’m cautious when it comes to Capcom these days, but I’m still a die hard fanboy for them.
The part I miss most is Lost In Nightmares. It was the best part of the DLC for this game!
Aside from Lost In Nightmares being absent, a few extra costumes, another side story, and, I think, a few little bits and pieces are missing. This is where this version takes its biggest hit when it comes to the value of it all. It’s $20USD on Steam. Now, you might think “Hey, that’s not so bad. You love this game regardless of DLC being present or not, right?” Well, yes, but that isn’t the point. The point is that while this is easily my favorite from the 4/5/6 family, it’s missing a good chunk of what makes it so great on every other platform, and no one should buy it without being made aware that it’s not as complete as most games of its age on Steam. Think about it, how often to do pick up a game that’s got some years on it and find either the option to buy the DLC, or that it’s all included? It’s pretty often.
The speculation I hear is that Capcom just didn’t have the resources at the time to have it ported over. Well, maybe in the future, or now, if they’re not busy raking people over the coals with their continual abuse of On-disc DLC. It pains me to say such things about my favorite game company, but they kind of had it coming. I think I’m starting to get on a bit of a tanget, so we’re going to go ahead and reign this back in.
The missing DLC isn’t a deal breaker, though. You still get the full game, extra modes, costumes, other unlockables, and whatnot. Honestly, the campaign alone is still worth $20, but at this point, it’d be nice to get something more.
Well, the controls are tight, and aside from some minor intentional sway, the game has very, very tight controls and plays like a dream.
Oh, and you’re not stuck using A and D to turn, Suck it RE4 Ultra HD Super Remix Turbo King Edition. No, I couldn’t help a jab at RE4, but it’s not with as much malice as usual.
You’ve Been Hitting The Gym
Of course, on the PC version, the game looks absolutely awesome. It’s just got a very tight design about it, everything fits perfectly. Well, except that weird saliva/drool thing on the monsters, but I’ve never liked that anyway.
The lighting, the atmosphere, everything just seems so much more in your face and upfront in the PC version.
So, in the end, I’ll say that the game is beautiful, plays better than ever, and is definitely worth the $20.
Whoa there, Bucky. Don’t go running to get it just yet, we’re not done here. While I definitely think the standard edition is still worth $20, I’d still recommend waiting for it to go on sale. If you are going to drop a twenty on this game, do it for the console version. I think you can get the Gold Edition for around $20 nowadays.
For the PC version, though, I’d say $10 and under is the perfect point for it. You get a great game that has plenty to do despite its missing DLC. For all my noise and bluster about the missing DLC earlier, I guess it isn’t really that big a deal unless PC is our only option. If that’s the case: Capcom, fuck you.
For my original review of Resident Evil 5 Gold Edition, click here. You might even be able to see how much it pains me to say anything bad about this game, too. Ah well, I created this blog to try and give honest, unbiased reviews. Ain’t nobody buyin’ good reviews from me.
…but, uh, if you want one…
That’s all for now.
You folks have fun, take care, and I’ll see you next time.