Time to take a look at what most Resident Evil fans consider to be the worst game in the series.
Old Faces, New Places
Resident Evil 6 was released in October of 2012 for consoles, and early 2013 for PC. Initially, it was met with mixed criticism. This was mostly due to people having trouble with the controls (hey, welcome to my world anytime I try to play 4!) in the demo, and the drastic change in gameplay. My thoughts, though? This might be a long one, so grab a snuggie, a drink, and relax while ol’ Vox tells you a few things.
Resident Evil 6 doesn’t really have a singular main storyline. It has a theme that’s woven into four different campaigns that tell their own stories from their characters’ perspectives. Through various points in each campaign, you’ll see something from another character’s view.
A good example is Chris and Piers watching over Jake and Sherry while they fight off the J’avo in an old construction site.
Oh, before we get too far into this, I never could keep up with the names of the enemies in this game, so I’ll be referring to them my own way, if I refer to them at all.
Leon’s campaign starts off on a college campus where the President is making a speech, when a mysterious fog rolls in and starts giving everyone a case of coming-back-from-the-dead. Honestly, the first few chapters in Leon’s campaign most closely resemble the classic Resident Evil style of horror and atmosphere.
Unfortunately, it falls apart in the later chapters, as all of the campaigns seem to do. I’m not a huge fan of China as a setting for games. I have no idea why, it’s not like I’ve ever been wronged by anyone from China or the country itself. Either way, every campaign boils down to having to visit the same areas in China at a certain point. Chris’ campaign actually starts there, leaves, and then goes back.
This, for me, is a bit of a let down, but never stopped me from finishing all four campaigns.
New Faces, Old Places
As with any new entry in a game series, we have some new faces mixed in with the old familiar ones. Keeping in step with RE5, 6 will provide you a partner. These ones, though, don’t seem to be borderline brain-dead, though. Either way, let’s get on with some introductions.
This guy is Piers. He’s Chris’ new partner. They need to stop giving Chris partners, he’s bad luck for them.
Piers is a young B.S.A.A. agent that’s been through a lot with Chris on their missions around the world. He’s an excellent sharp-shooter and extremely loyal to his captain. He shows this by hunting down Chris after their old squad was trapped and killed due to a mistake Chris made that wound up causing him to lose himself in alcohol in a run down bar in the middle of nowhere.
After Piers finds Chris, he convinces him to get back to action and the two carry on.
This is Jake. Jake is a mercenary. He’s gotten his fair share of hate from the fans for who he is, but I actually like him. While everyone else is running around, shooting up bad guys, he’s punching the shit out of them. Sure, you can shoot up the place as Jake, but his fighting style is based off his father’s, and his father was kind of a bad ass.
He’s partnered with a grown up Sherry Birkin, who happens to have grown in to quite the bad ass herself. I think they work very well together, honestly.
This lovely lady is Helena, and she’s Leon’s new partner. She gets wrapped up in the incident at the college while searching for her sister and meets Leon, who thinks she’s involved because she’s pretty light on information for him. She does not travel lightly when it comes to kicking ass, she carries a Hydra shotgun and knows how to use it. Those of you who happen to remember it from RE5 will recognize it right away.
She’s a great addition to the REUniverse.
Resident Evil 6’s original draw for me was the modern control scheme. Left stick moves your character, right stick moves the camera and turns your character. Capcom finally came to terms with the fact that rooting people in place didn’t really enhance the horror element in this more action-oriented trilogy, and wound up catching up with the times. It was only about 12 years behind everyone else, but better late than never, right?
The controls are familiar enough that most folks can just jump right in and get on to killing enemies without a whole lot of hassle.
I was glad to see contextual attacks made a comeback, but with a price. Sort of, I’ll get to it in a second.
Now you can’t just go on a kicking-spree and football an entire village for fun. You have an energy meter that depletes with each use, and it’s also tied into your character’s quick-shots.
Quick-shots are just that, they’re a quick shot at an enemy to stagger them and leave them open for a melee attack. Melee attacks also drain your energy. Melee attacks have largely taken over the knife’s position in this installment, but have no fear Rambo fans, it’s still there. Unlike 4 and 5 that did away with having to equip the knife, 6 takes you back to the past and makes you equip it. I’m ok with this because as much as I like the ease of use by the knife having its own button, I like having that button freed up for something else, too.
The only real downside I’ve noticed in the PC version is that even with the aiming sensitivity left at the default level, it still feels like it’s a bit too loose. Aside from that, the controls are pretty straight forward and the mouse has a pretty decent set up for combat.
Wow, You’ve Grown Up
RE6 has some pretty awesome visuals, to put it bluntly, and runs pretty smoothly to boot.
I mean, really, look at that. Look!
One of the things that I really like about 6 is that every duo has their own HUD style. This includes their pause menus, even though you can’t really “pause” the game in the normal sense. This is due to the game’s drop-in-drop-out co-op design.
Capcom really did a great job creating the world of Resident Evil 6 from the college to underground caverns to city-scapes. Everything looks great and they stuffed a lot of detail into any place they could.
I can’t really think of much more to say, they did a great job on the visuals and it shows.
Now, we’re really going to dig into a big chunk of the game!
Mercenaries mode returns, offering some pretty fun extra costumes. Leon in a pirate costume, Sherry as a Japanese School Girl, Chris in a men’s Kimono. Of course, each offers its own preset loadout to give you a variety of ways to play your favorite characters.
The new control scheme and focus on combat gives an even faster pace to Mercs and makes it a lot of fun to run around bulldogging and body slamming enemies into each other.
Ok, so the screenshot isn’t from Mercs, but I wanted an excuse to use it.
You’re given two minutes to destroy 150 enemies, incuding a few bosses. Doesn’t sound like a lot of time to take on that many baddies, does it? Well, it’s not, so you get to run around and bust open orange crystals that extend your time. You can also extend your time by killing enemies with contextual attacks, counter-attacks, and, well, just killing them. This also gets your combo meter going for an even bigger bonus at the end. Get a high enough score and you’ll unlock a nifty new outfit for whoever you’re using!
You can either take on the enemies alone or with a partner, either way, it’s not going to be easy.
One thing Merc Mode is good for, is farming up skill points so you can unlock and level up your skill sets. Yep, instead of weapons this time, you get a set of 3 skills to help you in your fight against evil. They can also be used in story mode, which drops skill points regularly, but Mercs is a much faster way to farm them.
Yes, they’re all locked and whatnot, I originally beat the game on PS3 and didn’t really have time to invest 40+ hours into unlocking everything again for this review, sorry.
Anyway, as you can see from the few that are available up there, you can get an increased chance for things like critical attacks, add piercing effects to your shots, calm down that aiming sway, make your melee attacks better, and increase your defense. Hell, you can even set up a skill set to play a medic style role if you want!
Every Move You Make, Every Step You Take
One of the multiplayer modes introduced in RE6 was Agent Hunt, wherein you jump into another player’s game and stalk them as one of the enemies and try to stop them from succeeding. Honestly, I’ve never even tried this and it sounds pretty cool, but I’m just not interested in it. I would’ve hated to have someone jump into my game while I was trying to finish the story, only to have them screw it up for me so I’m not really wanting to do that to someone else.
Overall, the extra modes are a lot of fun and actually tie in with the single player pretty well.
Tying Up Loose Ends
In the end, Resident Evil 6 was my favorite of the new trilogy for a while, only to be shoved over by 5 later on, but it still provides a lot of fun and some interesting stories that intertwine. Despite a setting I don’t personally like and some wonky aiming at higher settings, the tight gameplay and extra modes will have you sinking more hours than you realize, and make it worth the $20USD on Steam. You might be able to find it even cheaper for consoles, so definitely pick it up if it is.
There’s actually DLC available this time around, and even a cross over with Left 4 Dead, and they’ll cost you $3.99 a pop. I think the L4D cross over is free, though. If you happen to be invested enough, they’re definitely worth it. Some new modes and things to mess around with sound like fun.
So, to recap, four intertwining campaigns, that can be run co-op, that each run 3-5 hours, Mercenaries Mode that provides more co-op or solo fun and unlocks for itself and the campaign, plenty of DLC, and an awesome cross over. It sounds like a winner to me.
Well, that’s all for now.
You folks have fun, take care, and I’ll see you next time.