Hey folks. Yea, I know, I know. I said it was gonna be a guide for Cyclops, but I’d rather he be at 60 instead of 51 before I write the guide. Luke, however, is 60, and a ton of fun, so let’s dig into it!
You Can Afford Me, Right?
To put it bluntly, Luke beats the shit out of his enemies. From his fists to his crowbar, he lays the smack down on bad guys. But, what’s a hero without some friends? In Marvel Heroes, Luke is joined by some of his best friends – Danny Rand Kai, Misty Knight, Jessica Jones, and Colleen Wing. That’s what this guide will focus on – being a pet master, summoner, whatever you want to call it, we’re going to be speccing for pets!
If you decide you want to run all lone wolf style, you can do that too, but again, this guide isn’t really going to cover that. Luke’s got a few good passive abilities like a health regen, a defense boost, and a tenacity upgrade that also improves his crit chance with thrown objects. The one for critting with thrown objects is great considering one of Luke’s skills is called Vehicular Homicide, but we’ll get into that later.
Calling All Heroes!
Luke can call upon one of his Heroes For Hire buddies and get their help in combat. Normally, he can only have one active at a time, but if you go for a full pet spec, like mine, and gear for it, you can keep Hero’s Call running past its own cooldown for constant 5-man action.
Iron Fist is quick and dodges frequently while occasionally using his Iron Fist power to heal allies. The heal will hit not only himself and Luke, but other players, even if they aren’t partied with you!
Misty Knight likes to hang back and pop off a few rounds, occasionally letting a massive shockwave loose on the enemies. When it hits, it hits hard.
Jessica Jones isn’t shy about getting into the fight, she’ll jump right in and taunt the enemies to take the heat of Luke and his other friends.
Colleen Wing is fast and hits incredibly hard. She’s an awesome source of extra damage.
So, with all that in mind, let’s take a look at my overall skill tree.
I Got Skills, Baby
As you can see, I’ve gone full pet spec, like I mentioned earlier, choosing to focus on gear that boosts their abilities more than my own.
The only skills I’ve put points into that weren’t pet related are listed below.
Street Brawling Tree
Belt Buckle (20) – This skill will leave a vulnerability debuff on enemies, making them take more damage from allies’ attacks. This means yours, pets, other heroes, their pets. Pretty much anything that can assault them will get to do bonus damage!
Vehicular Manslaughter (1) – I only put one point into this as it’s all I could really afford. I don’t think the skill really needs more than that, it already hits like a, well, a truck. No pun intended.
Martial Training Tree
Dempsey Roll (1) – I tossed a point into this due to the change in Harlem Dropkick that came with the last patch. Being able to toss out six big hits in rapid succession is great. I know a lot of people out there have trouble “aiming” this, but sometimes enemies move. Might help to practice with it, too.
Cold Shoulder (1) – This one got one point for utility. Sometimes it’s just better to run away from a situation. Example – Phase 2 Doom. When he calls those orange AoE rings to come along, they can do some pretty nasty damage. Unfortunately, your pets are about as intelligent as a ham sandwich and will stand in the circles in favor of beating on Doom some more. This is the perfect situation for using Cold Shoulder to get yourself far away from Doom so that your pets will be forced to teleport to you, thus saving their lives.
Unbreakable Skin (3) – I tossed my last three extra points into this as the pets get a percentage of Luke’s defense.
Heroes For Hire Tree
Tactical Offense (1) – I only put one point in this so I could use it to get the occasional double special out of the pets, like back to back heals from Iron Fist for example. I try to wait and listen for the heal sound effect and then use this if I need to, or if I’m going into a room that’s jam packed and ready to roll.
That pretty much covers the skill trees and why the points are where they are.
This build is incredibly gear dependent if you want to take it to the extreme and keep Hero’s Call running as long as possible. It’ll take time to find high end gear that also boosts power duration as well as your own stats to keep you going. Below are some pictures of the more important pieces of gear that I’m keeping on Luke.
I found this beautiful little thing after stepping into a T4 Red Hood daily and almost shit a brick. As you can see, I’m running two Wundagore Clays, one is Advanced, the other is normal.
Here’s a look at the stats of the normal Wundagore Clay, which was given to me by my buddy who’s just signed in in the picture. Way to photobomb, Jag.
This is the Sinister Medallion that I’m running. It took me from level 35 to being 60 for a few days to find this one. The previous one had 29% Pet Duration, so I think I really lucked out on the numbers here. I’m not too concerned over the 1% chance of each clone, even though they’re light years better than the ones from the 35 medallion. They also aren’t the focus of the build.
Finally, we have a Cosmic belt that grants 12% Power Duration. The explosive cosmic power is a nice touch for when you get mobbed and need some breathing room.
My other cosmics have a chance to spawn N’Garai demons, which is awesome as they benefit from Iron Fist’s heal and the pet/summon/power duration bonuses.
One Man Army
If you can mange to get together some gear like this, you’ll be able to run around with 4-6 pets at any given time. I’m not counting the three clones there as they get derpy and are tethered to a certain spot.
Even without the gear for all the power duration, you can still get quite a bit of use out of Hero’s Call. The pets’ buff in the recent update was much needed. Now I can pretty much just walk through any Red T4 terminal up to the AIM Facility. It does tend to get a little hairy after that, though.
So, to sum up the things you want to look for as a pet spec’d Cage.
Power/Pet/Summon Duration Gear
Gear that gives bonuses to your pets. – It’s ok to sacrifice a level bonus or two for a singular pet on a piece of gear if it gives you two or more levels in Hero’s Call. At least, I think it is.
Some help for the last three red terminals.
Luke Cage Just Shut You Down
That sums it up for powers, strategies, and gear. Now I’m going to dispel a myth about Luke.
“His pets are trash and die in one hit” False. They didn’t even die in one hit before the patch that buffed them. It took at least two! They certainly don’t die in two hits anymore, not even in the dreaded final three terminals. They die fairly quickly in those final three, yes, but they don’t get one-shot. I imagine the people that cry about this are people who don’t understand that you need to put more than one point in a pet skill to make that pet effective. A level one Iron Fist is going to suck no matter what you do if you’re taking him into T4 Reds.
While Luke and his Heroes For Hire buddies can be an incredible power house, there are a few things that need tweaking. The main one is (as of this writing) his pets disappearing between multi-tiered levels like Hood. Going through a portal in one of these instances with a pet active will get them stuck in a limbo (no, not the slideshow, lagfest) state where they can’t be resummoned because the game thinks they’re still alive.
The other would be putting Luke’s pet on par with Emma’s by giving his pets their own health regen. If this were to go into effect, for someone with a build and gear like mine, it would be a devastating show of force. It’d be nice, but right now, I think I can wait.
Anyway, this guide came out a hell of a lot longer than I thought it would, but that wraps it up for now. Any major changes to Luke in the future and I’ll come back and change the guide to reflect them.
That’s all from me.
You folks have fun, take care, and I’ll see you next time!